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Old Jun 14, 2007, 01:50 PM // 13:50   #1
Ascalonian Squire
 
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Wink SR A Differant Idea

First off let me say to Anet that I love this game. All the changes in the past have never bothered me and I have been playing since day one. Yes I have to make a few changes to builds but nothing that ever frustrated me into wanting to leave. In fact some of the changes have made me look at again that I never thought I would use but do now.

The reason I am making this suggestion is to maybe approach the necro issue more feasible for more people, so without further delays here it is:

Give necros their SR ability back as it was, with these alterations.

1) No energy from any creatures or spirits that they don’t create.
2) Remove all energy Regen “pips” from necro
3) Alter the 2 blood spells that allow greater energy regen to be cast on anyone including themselves (Blood is Power)
4) Add 1 or 2 “pips” of energy regen to all other classes

Now the first reaction is no energy regen how can a curse necro survive he uses the blood spells to regen his own energy (its called energy management) and they still get the energy from death of other corpses. 2 sources of energy.

NeXt reaction my W/Ne can now use Blood regen to and get more energy for himself. True all classes can. The reason I am looking at it this way is because energy management is a concern for all classes not just necros. So if 1 class is able to recover energy from two sources then why cant all classes regen energy from two good sources?

The reason for the pip increase on all classes and removal of pip from necroes is to balance out the energy management issues with everyone.

After all it doesn’t matter how much energy u have if you’re dead. But it does matter how much energy u have if you are trying to survive.


Some may consider this a radical change…..please just consider it a suggestion with no flaming…….maybe even open a real discussion of this option.
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Old Jun 14, 2007, 01:59 PM // 13:59   #2
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First of all this should be in Sardelac and second of all... your suggestion stinks.
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Old Jun 14, 2007, 02:00 PM // 14:00   #3
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this would make ele's seriously overpowered allready having a massive energy pool and then having 6 pips of energy regen they could spam spells all day with a attunement

and btw wrong place this is meant for sardelac
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Old Jun 14, 2007, 02:09 PM // 14:09   #4
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First of alll srry for wrong forum


To reply to your ele spam all day....Your Right

As a necro mm or blood necro or ss necro I already spam spells all day why dont u say that also in your post

I am an experienced player I have 8 chars been through all the games 3 times with each I have a 55 monk i can farm with the best of them I do own elemental sword and fow armour etc I have an ele necro warrior sin monk ranger rit and dervish trust me I know u can spam already with a necro i do it all the time with no energy probs now so why cant a ele do it?
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Old Jun 14, 2007, 02:17 PM // 14:17   #5
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I'm not fond of the idea either but there's no need for being so mean to the OP.
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Old Jun 14, 2007, 02:28 PM // 14:28   #6
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Regarding your idea, I dont play a necro so I dont know to much when it comes to nerfing them. I just know how to SS and MM for my heros. Just by looking at your suggestion with the getting rid of the pips of energy, even if it would work tons of people would be angry and I dont think A-Net would want to lose any players with it. Either way its well thought
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Old Jun 14, 2007, 02:44 PM // 14:44   #7
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All this soul reaping whining is getting quite stale by now. I played all classes, and if u purely rely on SR that would be a shame. I use SoLS mainly as management, and i can only say that it is a brilliant skill. I am hardly ever without energy in PvE. My heroes do well with it too. For those who refuse to take any management form like SoLS or others, well I just think that you need to rethink your emanagement. All caster classes have to sacrifice 1 or 2 skills, so I dont see a reason to exlude necros. If people can only spam SS and they can fuel it anymore then they will love the coming update, more selection on e-management (SS+5E). Good luck and have fun.
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Old Jun 14, 2007, 03:02 PM // 15:02   #8
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If I may add some constructive criticism, I'd say that your solution is optimized for PvE where deaths are plentiful.

Everyone knows that Balance decisions are based on PvP, which is the only place where there is a direct player-vs-player comparision.

Without energy regen, and keeping in mind that Necros would have few opportunities to Reap - where would they get energy in PvP? Spiritway? You are closing that in your suggestion.

The solution you propose should be amended to take into account PvP and how Necros are affected there.

Thanks!
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Old Jun 14, 2007, 03:33 PM // 15:33   #9
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Quote:
1) No energy from any creatures or spirits that they don’t create.
So by 'creatures that I didn't create', are you including the enemy themselves? I assume you meant all 'created creatures.' Probably in of itself, this would be fairly reasonable suggestion.

Quote:
2) Remove all energy Regen “pips” from necro
Whoa.. lets not go overboard here. Placing attribute points should help our characters, not be a mandatory attribute for energy.

Quote:
3) Alter the 2 blood spells that allow greater energy regen to be cast on anyone including themselves (Blood is Power)
Aren't we nerfing the necro in order to get full SR capability?

Quote:
4) Add 1 or 2 “pips” of energy regen to all other classes
Hurrah for unbalancing! Um no. That's a bit exaggerated. The 'pips' were well-established to work long before you decided there should be 1 or 2 extra 'pips' added.

I hate to bring your suggestion to a crashing halt, but it *is* quite radical. Even if there were good ideas (which they aren't), ArenaNet isn't going to just accept it since it would involve a bit of testing for balance.
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Old Jun 14, 2007, 03:50 PM // 15:50   #10
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I realize that maybe this isnt the greatest idea. I am just throwing out some thoughts maybe to get people to look at other options then just a timer that is being tested

Also that is why i threw in the Blood is power option where necroes can regen themselves
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Old Jun 14, 2007, 04:44 PM // 16:44   #11
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Quote:
Originally Posted by tivaan stormbringer
Give necros their SR ability back as it was, with these alterations.
1) No energy from any creatures or spirits that they don’t create.
2) Remove all energy Regen “pips” from necro
3) Alter the 2 blood spells that allow greater energy regen to be cast on anyone including themselves (Blood is Power)
4) Add 1 or 2 “pips” of energy regen to all other classes
This would be an overkill-nerf against necros. You must hate them ... well now they hate you too.
Your suggestion would even make a Warrior a more effective Necromancer than a primary Necromancer.
Basically, every profession would become some kind of super caster profession (more of a divine caster, when taking necro as secondary, using your version of BiP), while the lowly armored necros will be so tied to certain attributes and skills that there won't be room for options, all the while they'll be the only non-super caster.

Quote:
Originally Posted by Emik
your suggestion stinks.
First time in a while, that I found a countryman with whom I agreed so unanimously.
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Old Jun 14, 2007, 05:01 PM // 17:01   #12
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hmm no energy regen pips for necros. what are the necros going to do when they first start the game and barely have any points to put into soul reaping?
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Old Jun 14, 2007, 08:44 PM // 20:44   #13
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Worst idea ever. Izzy, is that you...?
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Old Jun 14, 2007, 10:04 PM // 22:04   #14
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this makes soul reaping the absolute worse attribute ever.
Series and I usually agree about soul reaping.
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